Terrible developer support. Rushed features with fatal flaws
There is a significant imbalance in the game regarding the number of players in each faction. There are only two, and imperials outnumber rebels by a lot. This means imperial players are stuck fighting fake developer generated bases and rarely get an actual opponent, which makes gameplay empty and boring.
The new "squad wars" feature was a good idea with fundamental design flaws. Given the large imbalance in factions, imperials are unable to participate in this, and are stuck in a "matchmaking queue" waiting for an opponent that will never come. Players have voiced their concerns, but the developers seem to ignore them. Most imperial squads have been unable to participate at all.
My experience with the game shows that they will develop "new features" geared only at generating more revenue from crystal in app purchases, rather than thought out substantive game improvements. This is slowly killing the player base, while a small group of the "top players" who spend loads of $ keep the servers running by giving in to these cash grabs. Eventually, the game will be devoid of a real player base and will die (soon if the faction imbalance isnt some way addressed).
You can play this game without spending real money and if you do decide to play I would urge you to do so. Dont reward a lack of planning or response with $.
As is I would urge people to not play this until the developers find a way to balance the sides, so everyone can participate. Without it, there is no competitive fun. Rebels are stuck against significantly stronger imperials, and imperials have no one to fight or only significantly weaker opponents. You cannot change factions after you start on one side.
Michael A Fortini about
Star Wars™: Commander, v4.0.0